Enter Password

PACIFIC RIM UPRISING

Concept

Contributed during the early stages of Pacific Rim Uprising, focusing on world-building and concept design. The work involved supporting the development of Jaegers and key visual elements, helping shape the film’s large-scale robotic and environmental language.

Role

Concept Designer

studio

Universal Pictures

director

Steven S. DeKnight

year

2018

Pacific Rim Uprising concept art – establishing the large-scale robotic visual language
Pacific Rim Uprising concept art – establishing the large-scale robotic visual language
Pacific Rim Uprising Jaeger design – detailed mechanical concept for the film
Pacific Rim Uprising Jaeger design – detailed mechanical concept for the film
Pacific Rim Uprising concept art – environment design with monumental scale
Pacific Rim Uprising concept art – environment design with monumental scale
Pacific Rim Uprising visual development – Jaeger design exploring robotic aesthetics
Pacific Rim Uprising visual development – Jaeger design exploring robotic aesthetics
Pacific Rim Uprising concept art – world-building for the film's robotic environments
Pacific Rim Uprising concept art – world-building for the film's robotic environments
Pacific Rim Uprising visual development – detailed Jaeger and environment design
Pacific Rim Uprising visual development – detailed Jaeger and environment design
Pacific Rim Uprising concept art – mechanical design study for the film's visual identity
Pacific Rim Uprising concept art – mechanical design study for the film's visual identity

EXPLORE MORE WORK