Concept

Contributed during the early stages of Lucy, focusing on concept design development. The work explored how abstract ideas from the script could take shape visually, particularly around functional technologies and how they might exist within the film’s world.

Role

Concept Designer

studio

EuropaCorp

director

Luc Besson

year

2014

Lucy concept art – visual exploration of abstract technologies from the script
Lucy concept art – visual exploration of abstract technologies from the script
Lucy concept design – functional technology development for the film's world
Lucy concept design – functional technology development for the film's world
Lucy visual development – translating intangible script ideas into visual form
Lucy visual development – translating intangible script ideas into visual form
Lucy concept art – environment and technology design for the sci-fi narrative
Lucy concept art – environment and technology design for the sci-fi narrative
Lucy concept design – exploring how technologies might exist within the film's world
Lucy concept design – exploring how technologies might exist within the film's world
Lucy visual development – grounded cinematic direction for abstract concepts
Lucy visual development – grounded cinematic direction for abstract concepts

Worked closely with the production team to give form and logic to early narrative concepts, helping translate intangible ideas into a more grounded and cinematic visual direction.

Lucy concept art – detailed technology design supporting the narrative vision
Lucy concept art – detailed technology design supporting the narrative vision
Lucy concept design – further visual exploration of the film's sci-fi elements
Lucy concept design – further visual exploration of the film's sci-fi elements

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